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''Neverwinter Nights 2'' is a role-playing video game developed by Obsidian Entertainment and published by Atari. It is the sequel to BioWare's ''Neverwinter Nights'', based on the ''Dungeons & Dragons'' pencil and paper fantasy role-playing game. ''Neverwinter Nights 2'' utilizes an adaptation of the ''Dungeons & Dragons'' 3.5 edition rules. Players create player characters to represent themselves in the game, using the same character creation rules as found in the ''Dungeons & Dragons'' game. They may gain the assistance of additional party members, and they eventually acquire a keep that can be used as a base of operations. ''Neverwinter Nights 2'' is set in the Forgotten Realms campaign setting—in and around the city of Neverwinter. The story is mostly unrelated to ''Neverwinter Nights'' and follows the journey of an orphaned adventurer investigating a group of mysterious artifacts known as "silver shards" and their connection to an ancient, evil spirit known as the King of Shadows. ''Neverwinter Nights 2'' went into development in July 2004. This sequel was designed with the Aurora Engine, also used by its predecessor, and the game's toolset was included in the game's release for players to use in designing their own adventures. The game's design team drew upon older role-playing video games, and decided that the player character would have to earn the respect of others by the things the character does. The game was also designed to be playable with other players online in a cooperative fashion. The game was released in October and November 2006. Official multiplayer support for the game was suspended on December 2012. In response, the ''Neverwinter Nights 2'' community developed several initiatives by which players can continue to play the game online. Reviews of ''Neverwinter Nights 2'' were generally positive. Reviewers were pleased with the changes that had been made from the first game in the series, especially regarding the storyline and party management. The game won GameSpot's Best Story award for 2006. One of the most commonly raised complaints about the game was the presence of numerous technical glitches in its initial release. Two official expansions and one official adventure pack have been released for the game: ''Mask of the Betrayer'' in 2007, ''Storm of Zehir'' in 2008, and ''Mysteries of Westgate'' in 2009. == Gameplay == ''Neverwinter Nights 2'' is played in the third-person from a top-down perspective, where the player controls a hero and his or her attendant party. As a role-playing video game based on the ''Dungeons & Dragons'' 3.5 edition ruleset,〔 players build a player character in accordance with the character creation rules of ''Dungeons & Dragons'', which includes selecting a race and class, then assigning skill points. There are sixteen races and twelve classes available, including the rogue and the wizard, as well as an additional seventeen unlockable classes. ''Neverwinter Nights 2'' makes use of the d20 system introduced in ''Dungeons & Dragons'',〔 where a die roll or random number is used to determine the probability and effectiveness of every action, including attacks and saving throws.〔 The player character can recruit companions during the campaign, and may form a party with up to three of them.〔 Party members can be controlled directly by the player or given orders dictating how to behave in combat. The game is set in the Forgotten Realms campaign setting. The party is able to explore various areas of Faerûn—including its cities, forests, and dungeons—while earning experience points and treasure by defeating monsters and completing quests.〔 The entire party collaborates during combat, with characters' behavior determined by their class and abilities.〔 Upon gaining specified amounts of experience, characters level up which allows them to earn new abilities such as magic spells and feats.〔 Some races, like the drow, are more powerful than others and require characters to accumulate more experience to earn levels.〔 Characters can access Prestige classes, more specialized versions of base classes, by fulfilling certain requirements.〔 The warpriest, for example, is available to divine spellcasters such as clerics after they have reached a set level of power. Items such as weapons, armor, potions, and scrolls can be used or equipped by characters,〔 and some equipment changes will affect a character's appearance.〔 As the game progresses, the player character acquires a keep that can be used as a base of operations. Initially, the keep is in a state of disrepair and must be refurbished using party funds. As the keep is improved, it can generate income and gain stronger defenses to repel sieges. Non-player characters such as equipment vendors can be recruited to work at the keep, and the player must manage the training of guards and the allocation of resources.〔 Before the online component was disabled (see Development below), the campaign of ''Neverwinter Nights 2'' could be played with other players, but only from the beginning of the storyline. The rules could be modified for multiplayer games, such as deactivating friendly fire. A BioWare community account was required to play online, and players were able to search for game servers matching their style of play.〔 Players could upload and play modules online created with the Electron toolset, which is included with the Windows version of the game. 抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「Neverwinter Nights 2」の詳細全文を読む スポンサード リンク
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